These are the patch notes for the War Robots: Frontiers Autumn 2024 Update, which will be available following a period of maintenance on October 15. Update your game to the latest version and start playing! New Content All new content can be found as rewards in the new Battle Pass Season. Legendary Pilots with voiceovers. Pilots now have unique voices and reactions to in-game events. Kate "Sparrow" Sinclair Marcus Shedd Ever Robot Builds Scorpion (Flanker) Pursuer (Flanker) Weapons & Gear Tusk Noricum Repulsor Robot Customization The Battle Pass has received a new background. After obtaining a new Pilot, their voice lines will only be played once their model is fully loaded. Game Adjustments Game Mechanics Damage stats for shotguns have been updated: Weapon stats now show the full damage per shot. The weapon tags “Burst”, “Single Shot”, and “Sustain” have been removed. Changed the logic of “Damage over Time” effects: Damage is now applied once every 0.5 seconds. The effect stats display damage per second, not per shot or half second. The Pilot talent “Support Repairs” has been removed. Robots New Robots have been added. Scorpion Pursuer New built-in ability for Orochi: Echo Burst. Echo Burst fires projectiles that fall from the sky, damaging Shields of enemy Robots and highlighting them for allies. Varangian’s built-in ability “Deploy Shield” has been reworked: The shield will now always deploy on the ground, even if the ability was used mid-air. Lancelot’s built-in ability “Knight’s Watch” now heals depending on the number of armor segments that are damaged. The healing efficiency has been increased. Stat progression for Fury’s built in ability “Warp Reload” has been adjusted and now grants a greater increase per level. Grim’s ability “Snare” has been adjusted: The trigger and target holding radius has been decreased. Pilots New Legendary Pilots have been added. Markus Shedd Ever The Legendary Pilot “Kate Sinclair” has been redesigned. The details of the Pilot “Veil Silva” have been updated. Various Pilot talents have been fixed. The talents “Shoot and Loot”, “Deadeye”, “Shields Expect”, “Shield Hack”, “Rush Protocol”, “Vanguard”, and “Red Alert” did not work at all. These issues have been fixed and those Talents now work as expected. The talents “Scrapper”, “Airborne”, “Parasite Protocol”, “Weapon Network”, and “Winning Spirit” did not provide correct stats in their descriptions. This has been fixed. Weapons A new weapon has been added. Noricum The weapon “Tusk” has returned and has been improved. The effective range for “Incinerator” has been increased. The effective range for “Lighter” has been decreased. The aiming behavior for “Rampant” has been changed. The projectiles now fly more accurately to the target in focus. Gear A new ability has been added. Repulsor Increased the radius, speed bonus, and duration of “Spotlight”. The required charge for the ability has been increased. The attack range of “Ghost Turret” now has a limit. Technical Improvements Battle Maps Battle Maps have been optimized. Materials and foliage are now less demanding on video memory. Improved object materials. Improved lighting. Fixed and added destruction to environmental objects such as the crystals on the map “Catalyst”. Garage Improved cameras. Improved lighting. The visual component of the store section for purchasing Pilots as well as Premium has been completely redesigned. The Garage environment has been improved. VFX Improved visuals and optimization of Robot effects. Improved visuals and optimization of Weapon effects. Fixed effects for “Dragoon”, “Smoke Screen”, “Siphon”, and the volcanic smoke on the map “Catalyst”. Improved visual effects for Purifier’s ability “Zealot”. SFX Improved sound effects of Robot movement. Multiple improvements to the sounds of hits. Updated the sound effects of Gears. Optimized the sound effects of missile projectiles. Improved multiple Garage and UI sound effects. Updated the weapon reload sound effects. Other Improvements Added gamepad vibration. Players can enable vibrations in the controller settings. Localization has been improved. The tutorial cutscene can now be skipped. Customization icons were reworked into new 3D Mini-Robot icons. Bug Fixes Fixed a bug where homing weapons did not trigger the “Incoming Missile” warning. Fixed a bug where Fenrir’s built-in ability. It will now only begin replenishing Shields once all modules’ HP is full. Fixed a bug where Lancelot’s built-in ability “Knight’s Watch” did not heal when the Shield was damaged. Fixed a bug where Loki’s built-in ability “Trickster” would not grant invisibility to the player. Fixed a bug where the weapon stats of “Fowler” did not increase when increasing its level. Fixed a bug where missiles fired from the weapon “Vortex” did not reach the target over long distances. Fixed a bug where the visual effects of “Siphon Link” would remain after the enemy has been defeated. Fixed a bug where enemies could walk through “Energy Wall”. Fixed various bugs where Robots could get stuck or pass through walls in certain places. Fixed a bug where the Pilot talent “Power to Shields” would completely remove a Robot’s shield occasionally. Fixed a bug where the Tyr’s ability effect for “Repair Drone” was visible for teammates. Fixed a bug where the projectiles of the weapon “Halo” were only visible on the left or right side. Fixed a bug where bots were not shown in the post-combat details screen. Fixed a bug where targeting abilities like “Jammer” and “Flashbang” would not reach their targets. Fixed a bug where the extra weapons from Ares’ ability “Retribution” would stop firing after 1 or 2 shots. Fixed a bug where the barrier from the ability “Umbrella” would collapse after the first hit. Fixed a bug where players could encounter an infinitely loading “Retrieving Information” notification on player profiles. Fixed a bug where players would receive a full-screen pop-up about purchasing the Battle Pass. Fixed a bug where the ability “Smoke Screen” could not be placed on walls or inclined surfaces. Fixed a bug where players could encounter an endless tutorial loop when loading a Build into the Workshop after exiting the game once the tutorial starts. Fixed a bug where Ruin’s Talent “Stand Your Ground” would activate after 5 seconds of not moving instead of the intended 0.2 seconds. Fixed a bug where Purifier’s ability “Zealot” remained visible on weapons after it expired. Fixed a bug where the duration of the Talent “Momentum” did not expire on the Firing Range. Fixed a bug where the list of Jobs did not update after the timer ran out and would only update after restarting the client. Fixed a bug in the Constructor where the icons for abilities would not change to “Empty Slot” after removing them from builds. Fixed a bug where the Mayflower emblem would be displayed on all Jobs in the post-combat screen. Fixed a bug where Gozer could shoot longer than intended by quickly tapping the firing button instead of keeping the button pressed. Fixed a bug where the weapons “Trebuchet”, “Scourge” and “Jigsaw” occasionally dealt 0 damage. Fixed various collision-related issues on the map “Catalyst”. Fixed localization issues with the Pilot talent “Fuel Thief”. Weapons Callisto Magazine size increased from 45 to 54 Rate of Fire increased from 0.17 to 0.165 Fowler Level 1: ATK increased from 696 to 697 Level 1: Armor Damage increased from 591 to 2,956 Level 1: Shield Damage increased from 447 to 2,236 Level 2: ATK increased from 706 to 707 Level 2: Armor Damage increased from 606 to 3,032 Level 2: Shield Damage increased from 447 to 2,236 Level 3: ATK increased from 706 to 707 Level 3: Armor Damage increased from 606 to 3,032 Level 3: Shield Damage increased from 447 to 2,236 Level 4: Armor Damage increased from 622 to 3,110 Level 4: Shield Damage increased from 447 to 2,236 Level 5: Armor Damage increased from 622 to 3,110 Level 5: Shield Damage increased from 466 to 2,329 Level 6: Armor Damage increased from 631 to 3,157 Level 6: Shield Damage increased from 466 to 2,329 Level 7: Armor Damage increased from 631 to 3,157 Level 7: Shield Damage increased from 466 to 2,329 Level 8: ATK decreased from 743 to 742 Level 8: Armor Damage increased from 641 to 3,205 Level 8: Shield Damage increased from 466 to 2,329 Level 9: Armor Damage increased from 641 to 3,205 Level 9: Shield Damage increased from 483 to 2,413 Level 10: Armor Damage increased from 647 to 3,237 Level 10: Shield Damage increased from 483 to 2,413 Level 11: Armor Damage increased from 647 to 3,237 Level 11: Shield Damage increased from 483 to 2,413 Level 12: ATK decreased from 763 to 762 Level 12: Armor Damage increased from 654 to 3,270 Level 12: Shield Damage increased from 483 to 2,413 Level 13: Shield Damage increased from 495 to 2,475 Hive Bullet spread reduced by 30% Damage to armor reduced from 25,000 to 23,000 Damage to shields reduced from 25,000 to 23,000 Reload time decreased from 7s to 6.2s Jigsaw Effective range has been equalized with maximum range. Effective range increased from 20,000 to 25,000 Katzbalger Magazine size increased from 16 to 20 Damage to armor reduced from 12,000 to 10,000 Damage to shields increased from 8,000 to 10.000 Punisher Damage to armor reduced from 366 to 320 Damage to shields reduced from 218 to 210 Effective range reduced from 40,000 to 38,000 Rampant Rampant reload has been reworked. It now provides a partial reload. Scatter Damage to armor reduced from 9,000 to 8,500 Damage to shields reduced from 9,000 to 8,500 Scourge Damage to armor reduced from 800 to 660 Damage to shields reduced from 595 to 500 Time to reload increased from 6.3s to 7s Scrubber Effective range reduced from 35,000 to 30,000 Maximum range reduced from 50,000 to 45,000 Effects of projectile gravity increased by 20% Damage to armor reduced from 1,200 to 900 Damage to shields reduced from 990 to 650 Thunder Level 1: Armor Damage increased from 1,245 to 12,453 Level 1: Shield Damage increased from 574 to 5,737 Level 2: Armor Damage increased from 1,277 to 12,772 Level 2: Shield Damage increased from 574 to 5,737 Level 3: Armor Damage increased from 1,277 to 12,772 Level 3: Shield Damage increased from 604 to 6,039 Level 4: Armor Damage increased from 1,310 to 13,099 Level 4: Shield Damage increased from 604 to 6,039 Level 5: Armor Damage increased from 1,310 to 13,099 Level 5: Shield Damage increased from 604 to 6,039 Level 6: Armor Damage increased from 1,330 to 13,298 Level 6: Shield Damage increased from 604 to 6,039 Level 7: Armor Damage increased from 1,330 to 13,298 Level 7: Shield Damage increased from 623 to 6,226 Level 8: Armor Damage increased from 1,350 to 13,501 Level 8: Shield Damage increased from 623 to 6,226 Level 9: Armor Damage increased from 1,350 to 13,501 Level 9: Shield Damage increased from 623 to 6,226 Level 10: Armor Damage increased from 1,364 to 13,637 Level 10: Shield Damage increased from 623 to 6,226 Level 11: Armor Damage increased from 1,364 to 13,637 Level 11: Shield Damage increased from 642 to 6,419 Level 12: Armor Damage increased from 1,378 to 13,775 Level 12: Shield Damage increased from 642 to 6,419 Level 13: Armor Damage increased from 1,378 to 13,775 Level 13: Shield Damage increased from 642 to 6,419 Trident Time to reload reduced from 4.25s to 2.8s Level 1: ATK decreased from 644 to 606 Level 1: Shield Damage decreased from 5,068 to 4,345 Level 2: ATK decreased from 649 to 612 Level 2: Shield Damage decreased from 5,068 to 4,345 Level 3: Shield Damage decreased from 5,068 to 4,345 Level 4: Shield Damage decreased from 5,068 to 4,345 Level 5: Shield Damage decreased from 5,279 to 4,526 Level 6: Shield Damage decreased from 5,279 to 4,526 Level 7: Shield Damage decreased from 5,279 to 4,526 Level 8: Shield Damage decreased from 5,279 to 4,526 Level 9: Shield Damage decreased from 5,470 to 4,690 Level 10: Shield Damage decreased from 5,470 to 4,690 Level 11: Shield Damage decreased from 5,470 to 4,690 Level 12: Shield Damage decreased from 5,470 to 4,690 Level 13: Shield Damage decreased from 5,610 to 4,810 Zeus Time to reload decreased from 3.9s to 3.6s Effective range increased from 60,000 to 80,000 Level 1: ATK decreased from 933 to 644 Level 1: Shield Damage increased from 8,852 to 10,116 Level 1: Effective Range increased from 400m to 600m Level 2: Shield Damage increased from 8,852 to 10,116 Level 2: Effective Range increased from 400m to 600m Level 3: Shield Damage increased from 8,852 to 10,116 Level 3: Effective Range increased from 400m to 600m Level 4: Shield Damage increased from 8,852 to 10,116 Level 4: Effective Range increased from 400m to 600m Level 5: Shield Damage increased from 9,221 to 10,538 Level 5: Effective Range increased from 400m to 600m Level 6: Shield Damage increased from 9,221 to 10,538 Level 6: Effective Range increased from 400m to 600m Level 7: Shield Damage increased from 9,221 to 10,538 Level 7: Effective Range increased from 400m to 600m Level 8: Shield Damage increased from 9,221 to 10,538 Level 8: Effective Range increased from 400m to 600m Level 9: Shield Damage increased from 9,555 to 10,920 Level 9: Effective Range increased from 400m to 600m Level 10: Shield Damage increased from 9,555 to 10,920 Level 10: Effective Range increased from 400m to 600m Level 11: Shield Damage increased from 9,555 to 10,920 Level 11: Effective Range increased from 400m to 600m Level 12: Shield Damage increased from 9,555 to 10,920 Level 12: Effective Range increased from 400m to 600m Level 13: Shield Damage increased from 9,800 to 11,200 Level 13: Effective Range increased from 400m to 600m Gear Blink Level 1: SPD increased from 79 to 85 Level 1: Gear Power Level increased from 1,582 to 1,709 Level 1: Range increased from 49m to 53m Level 2: Gear Power Level increased from 1,621 to 1,752 Level 2: Range increased from 50m to 54m Level 3: Gear Power Level increased from 1,630 to 1,761 Level 3: Range increased from 50m to 54m Level 4: Gear Power Level increased from 1,678 to 1,813 Level 4: Range increased from 51m to 56m Level 5: Gear Power Level increased from 1,769 to 1,911 Level 5: Range increased from 51m to 56m Level 6: Gear Power Level increased from 1,791 to 1,933 Level 6: Range increased from 51m to 56m Level 7: Gear Power Level increased from 1,843 to 1,990 Level 7: Range increased from 53m to 57m Level 8: Gear Power Level increased from 1,890 to 2,036 Level 8: Range increased from 53m to 57m Level 9: Gear Power Level increased from 1,987 to 2,141 Level 9: Range increased from 53m to 57m Level 10: Gear Power Level increased from 2,084 to 2,246 Level 10: Range increased from 56m to 60m Level 11: Gear Power Level increased from 2,223 to 2,385 Level 11: Range increased from 56m to 60m Level 12: Gear Power Level increased from 2,370 to 2,544 Level 12: Range increased from 60m to 65m Level 13: Gear Power Level increased from 2,457 to 2,637 Level 13: Range increased from 60m to 65m Spotlight Required charge increased from 100 to 167 Level 1: ATK increased from 83 to 124 Level 1: DEF increased from 83 to 124 Level 1: Gear Recharge, s decreased from 346 to 152 Level 1: Gear Power Level increased from 1,670 to 2,490 Level 1: Duration increased from 7s to 10s Level 1: Effect Radius increased from 159m to 183m Level 2: DEF increased from 83 to 124 Level 2: Gear Recharge, s decreased from 346 to 152 Level 2: Gear Power Level increased from 1,670 to 2,490 Level 2: Duration increased from 8s to 11s Level 2: Effect Radius increased from 159m to 183m Level 3: DEF increased from 90 to 134 Level 3: Gear Recharge, s decreased from 346 to 152 Level 3: Gear Power Level increased from 1,795 to 2,677 Level 3: Duration increased from 8s to 11s Level 3: Effect Radius increased from 171m to 197m Level 4: DEF increased from 90 to 134 Level 4: Gear Recharge, s decreased from 346 to 152 Level 4: Gear Power Level increased from 1,795 to 2,677 Level 4: Duration increased from 9s to 12s Level 4: Effect Radius increased from 171m to 197m Level 5: DEF increased from 98 to 136 Level 5: Gear Recharge, s decreased from 288 to 138 Level 5: Gear Power Level increased from 1,955 to 2,721 Level 5: Duration increased from 9s to 12s Level 5: Effect Radius increased from 171m to 197m Level 6: DEF increased from 103 to 143 Level 6: Gear Recharge, s decreased from 288 to 138 Level 6: Gear Power Level increased from 2,057 to 2,865 Level 6: Duration increased from 9s to 12s Level 6: Effect Radius increased from 180m to 208m Level 7: DEF increased from 103 to 143 Level 7: Gear Recharge, s decreased from 288 to 138 Level 7: Gear Power Level increased from 2,057 to 2,865 Level 7: Duration increased from 10s to 13s Level 7: Effect Radius increased from 180m to 208m Level 8: DEF increased from 108 to 151 Level 8: Gear Recharge, s decreased from 288 to 138 Level 8: Gear Power Level increased from 2,166 to 3,015 Level 8: Duration increased from 10s to 13s Level 8: Effect Radius increased from 190m to 218m Level 9: DEF increased from 116 to 154 Level 9: Gear Recharge, s decreased from 240 to 120 Level 9: Gear Power Level increased from 2,312 to 3,078 Level 9: Duration increased from 10s to 13s Level 9: Effect Radius increased from 190m to 218m Level 10: DEF increased from 116 to 154 Level 10: Gear Recharge, s decreased from 240 to 120 Level 10: Gear Power Level increased from 2,312 to 3,078 Level 10: Duration increased from 11s to 14s Level 10: Effect Radius increased from 190m to 218m Level 11: DEF increased from 122 to 162 Level 11: Gear Recharge, s decreased from 240 to 120 Level 11: Gear Power Level increased from 2,433 to 3,240 Level 11: Duration increased from 11s to 14s Level 11: Effect Radius increased from 200m to 230m Level 12: DEF increased from 122 to 162 Level 12: Gear Recharge, s decreased from 240 to 120 Level 12: Gear Power Level increased from 2,433 to 3,241 Level 12: Duration increased from 12s to 15s Level 12: Effect Radius increased from 200m to 230m Level 13: DEF increased from 128 to 166 Level 13: Gear Recharge, s decreased from 200 to 100 Level 13: Gear Power Level increased from 2,562 to 3,314 Level 13: Duration increased from 12s to 15s Level 13: Effect Radius increased from 200m to 230m Umbrella Active duration increased to 15s on max. level Effect radius increased to 12,500 on max. level Robots Alpha Deadlight Damage increased from 1,000 to 2,100 Effect radius increased from 7,500 to 9,740 Homing Salvo Damage to armor increased from 6,300 to 7,650 Damage to shields increased from 1,700 to 2,100 Magnetic Sensor Effect radius increased from 22,000 to 24,300 Cooldown reduced from 50s to 40s Ares Chassis Level 1: SPD decreased from 745 to 633 Level 1: Max Speed decreased from 121km/h to 102km/h Level 1: Mobility Rating decreased from 47 to 42 Level 1: Fuel Capacity decreased from 13 to 12 Level 2: Max Speed decreased from 121km/h to 102km/h Level 2: Mobility Rating decreased from 47 to 42 Level 2: Fuel Capacity decreased from 13 to 12 Level 3: Max Speed decreased from 121km/h to 102km/h Level 3: Mobility Rating decreased from 47 to 42 Level 3: Fuel Capacity decreased from 14 to 13 Level 4: Max Speed decreased from 121km/h to 102km/h Level 4: Mobility Rating decreased from 47 to 42 Level 4: Fuel Capacity decreased from 14 to 13 Level 5: Max Speed decreased from 121km/h to 102km/h Level 5: Mobility Rating decreased from 50 to 45 Level 5: Fuel Capacity decreased from 14 to 13 Level 6: Max Speed decreased from 121km/h to 102km/h Level 6: Mobility Rating decreased from 50 to 45 Level 6: Fuel Capacity decreased from 14 to 13 Level 7: Max Speed decreased from 121km/h to 102km/h Level 7: Mobility Rating decreased from 50 to 45 Level 7: Fuel Capacity decreased from 15 to 14 Level 8: Max Speed decreased from 121km/h to 102km/h Level 8: Mobility Rating decreased from 50 to 45 Level 8: Fuel Capacity decreased from 15 to 14 Level 9: Max Speed decreased from 121km/h to 102km/h Level 9: Mobility Rating decreased from 53 to 48 Level 9: Fuel Capacity decreased from 15 to 14 Level 10: Max Speed decreased from 121km/h to 102km/h Level 10: Mobility Rating decreased from 53 to 48 Level 10: Fuel Capacity decreased from 15 to 14 Level 11: Max Speed decreased from 121km/h to 102km/h Level 11: Mobility Rating decreased from 53 to 48 Level 11: Fuel Capacity decreased from 16 to 15 Level 12: Max Speed decreased from 121km/h to 102km/h Level 12: Mobility Rating decreased from 53 to 48 Level 12: Fuel Capacity decreased from 16 to 15 Level 13: Max Speed decreased from 121km/h to 102km/h Level 13: Mobility Rating decreased from 55 to 50 Level 13: Fuel Capacity decreased from 16 to 15 Bulwark Chassis Level 1: DEF decreased from 1,417 to 1,389 Level 1: Pelvic Armor decreased from 94,470 to 92,581 Level 1: Leg Armor increased from 94,470 to 101,839 Level 2: Pelvic Armor decreased from 98,202 to 96,238 Level 2: Leg Armor increased from 98,202 to 105,862 Level 3: Pelvic Armor decreased from 98,202 to 96,238 Level 3: Leg Armor increased from 98,202 to 105,862 Level 4: Pelvic Armor decreased from 102,081 to 100,039 Level 4: Leg Armor increased from 102,081 to 110,043 Level 5: Pelvic Armor decreased from 102,081 to 100,039 Level 5: Leg Armor increased from 102,081 to 110,043 Level 6: Pelvic Armor decreased from 104,377 to 102,289 Level 6: Leg Armor increased from 104,377 to 112,518 Level 7: Pelvic Armor decreased from 104,377 to 102,289 Level 7: Leg Armor increased from 104,377 to 112,518 Level 8: Pelvic Armor decreased from 106,725 to 104,590 Level 8: Leg Armor increased from 106,725 to 115,049 Level 9: Pelvic Armor decreased from 106,725 to 104,590 Level 9: Leg Armor increased from 106,725 to 115,049 Level 10: Pelvic Armor decreased from 108,350 to 106,183 Level 10: Leg Armor increased from 108,350 to 116,801 Level 11: Pelvic Armor decreased from 108,350 to 106,183 Level 11: Leg Armor increased from 108,350 to 116,801 Level 12: Pelvic Armor decreased from 110,000 to 107,800 Level 12: Leg Armor increased from 110,000 to 118,580 Level 13: Pelvic Armor decreased from 110,000 to 107,800 Level 13: Leg Armor increased from 110,000 to 118,580 Fenrir Unchained Decreased the amount of inflicted self damage upon activation by 5% on max. level. Remaining HP after activation increased from 80% to 85%. Fury Torso Level 1: Gear Power Level decreased from 2,892 to 2,524 Level 1: Cast Duration increased from 4.35s to 0.8s Level 1: Ammo Percentage increased from 36% to 50% Level 2: Cast Duration increased from 4.35s to 0.8s Level 2: Ammo Percentage increased from 36% to 50% Level 3: Cast Duration increased from 3.57s to 0.8s Level 3: Ammo Percentage increased from 36% to 60% Level 4: Cast Duration increased from 3.57s to 0.8s Level 4: Ammo Percentage increased from 36% to 60% Level 5: Cast Duration increased from 3.57s to 0.8s Level 5: Ammo Percentage increased from 36% to 60% Level 6: Cast Duration increased from 3.57s to 0.8s Level 6: Ammo Percentage increased from 36% to 60% Level 7: Cast Duration increased from 3.57s to 0.2s Level 7: Ammo Percentage increased from 40% to 60% Level 8: Cast Duration increased from 3.57s to 0.2s Level 8: Ammo Percentage increased from 40% to 60% Level 9: Cast Duration increased from 3.57s to 0.2s Level 9: Ammo Percentage increased from 40% to 60% Level 10: Cast Duration increased from 3.57s to 0.2s Level 10: Ammo Percentage increased from 40% to 60% Level 11: Ammo Percentage increased from 40% to 70% Level 12: Ammo Percentage increased from 40% to 70% Level 13: Ammo Percentage increased from 40% to 70% Warp Reload Level 1: ATK decreased from 286 to 252 Level 1: Gear Power Level decreased from 2,858 to 2,524 Level 1: Cast Duration decreased from 0.38s to 0.8s Level 1: Ammo Percentage decreased from 54% to 50% Level 2: Gear Power Level decreased from 2,858 to 2,524 Level 2: Cast Duration decreased from 0.38s to 0.8s Level 2: Ammo Percentage decreased from 54% to 50% Level 3: Gear Power Level decreased from 2,913 to 2,573 Level 3: Cast Duration decreased from 0.38s to 0.8s Level 3: Ammo Percentage decreased from 65% to 60% Level 4: Gear Power Level decreased from 2,913 to 2,573 Level 4: Cast Duration decreased from 0.38s to 0.8s Level 4: Ammo Percentage decreased from 65% to 60% Level 5: Gear Power Level decreased from 3,252 to 2,873 Level 5: Cast Duration decreased from 0.38s to 0.8s Level 5: Ammo Percentage decreased from 65% to 60% Level 6: Gear Power Level decreased from 3,252 to 2,873 Level 6: Cast Duration decreased from 0.38s to 0.8s Level 6: Ammo Percentage decreased from 65% to 60% Level 7: Gear Power Level decreased from 3,326 to 3,300 Level 7: Cast Duration increased from 0.3s to 0.2s Level 7: Ammo Percentage decreased from 65% to 60% Level 8: Gear Power Level decreased from 3,326 to 3,300 Level 8: Cast Duration increased from 0.3s to 0.2s Level 8: Ammo Percentage decreased from 65% to 60% Level 9: Gear Power Level decreased from 3,574 to 3,546 Level 9: Cast Duration increased from 0.3s to 0.2s Level 9: Ammo Percentage decreased from 65% to 60% Level 10: Gear Power Level decreased from 3,574 to 3,546 Level 10: Cast Duration increased from 0.3s to 0.2s Level 10: Ammo Percentage decreased from 65% to 60% Grim Ripper Damage increased from 12,000 to 15,800 Active duration increased from 7s to 8.6s Scythe Damage increased from 15,000 to 21,000 Range increased from 7,000 to 8,200 Magnetic Snare Active duration increased from 6s to 6.5s Effect radius decreased from 8,000 to 6,000 Torso Level 1: Gear Power Level decreased from 2,589 to 1,139 Level 1: Duration decreased from 5s to 4s Level 1: Effect Radius decreased from 72m to 32m Level 2: Duration decreased from 5s to 4s Level 2: Effect Radius decreased from 72m to 32m Level 3: Duration decreased from 5s to 4s Level 3: Effect Radius decreased from 74m to 32m Level 4: Duration decreased from 5s to 4s Level 4: Effect Radius decreased from 74m to 32m Level 5: Duration decreased from 5s to 4s Level 5: Effect Radius decreased from 74m to 32m Level 6: Duration decreased from 5s to 4s Level 6: Effect Radius decreased from 76m to 33m Level 7: Duration decreased from 5s to 5s Level 7: Effect Radius decreased from 76m to 33m Level 8: Duration decreased from 5s to 5s Level 8: Effect Radius decreased from 78m to 34m Level 9: Duration decreased from 5s to 5s Level 9: Effect Radius decreased from 78m to 34m Level 10: Duration decreased from 6s to 5s Level 10: Effect Radius decreased from 78m to 34m Level 11: Duration decreased from 6s to 5s Level 11: Effect Radius decreased from 80m to 35m Level 12: Duration decreased from 6s to 5s Level 12: Effect Radius decreased from 80m to 35m Level 13: Duration decreased from 6s to 5s Level 13: Effect Radius decreased from 80m to 35m Shoulders Parts progression for Grim’s shoulders have changed. Grim’s shoulders previously provided a shield value of 40,000 across all levels. Shield value now starts at 36,936 at level 1 and increases up to 45,000 on level 13. Matriarch Drone Guard Effect radius reduced from 13,000 to 10,000 Nanite Field Duration reduced from 12s to 10s Orochi Torso Level 1: Cooldown decreased from 46s to 40s Level 1: Gear Power Level increased from 2,603 to 3,930 Level 2: Gear Power Level increased from 2,603 to 3,930 Level 3: Gear Power Level increased from 2,703 to 4,086 Level 4: Gear Power Level increased from 2,703 to 4,086 Level 5: Gear Power Level increased from 2,703 to 4,563 Level 6: Gear Power Level increased from 2,703 to 4,563 Level 7: Gear Power Level increased from 3,088 to 4,988 Level 8: Gear Power Level increased from 3,088 to 4,988 Level 9: Gear Power Level increased from 3,088 to 5,360 Level 10: Gear Power Level increased from 3,088 to 5,360 Level 11: Gear Power Level increased from 3,250 to 5,502 Level 12: Gear Power Level increased from 3,250 to 5,502 Level 13: Gear Power Level increased from 3,250 to 5,732 Pursuer Cloaking Drive Level 1: ATK decreased from 208 to 130 Level 1: DEF decreased from 208 to 130 Level 1: Gear Power Level decreased from 4,165 to 2,603 Level 2: DEF decreased from 208 to 130 Level 2: Gear Power Level decreased from 4,165 to 2,603 Level 3: DEF decreased from 216 to 135 Level 3: Gear Power Level decreased from 4,324 to 2,703 Level 4: DEF decreased from 216 to 135 Level 4: Gear Power Level decreased from 4,324 to 2,703 Level 5: DEF decreased from 216 to 135 Level 5: Gear Power Level decreased from 4,324 to 2,703 Level 6: DEF decreased from 216 to 135 Level 6: Gear Power Level decreased from 4,324 to 2,703 Level 7: DEF decreased from 247 to 154 Level 7: Gear Power Level decreased from 4,940 to 3,088 Level 8: DEF decreased from 247 to 154 Level 8: Gear Power Level decreased from 4,940 to 3,088 Level 9: DEF decreased from 247 to 154 Level 9: Gear Power Level decreased from 4,940 to 3,088 Level 10: DEF decreased from 247 to 154 Level 10: Gear Power Level decreased from 4,940 to 3,088 Level 11: DEF decreased from 260 to 163 Level 11: Gear Power Level decreased from 5,200 to 3,250 Level 12: DEF decreased from 260 to 163 Level 12: Gear Power Level decreased from 5,200 to 3,250 Level 13: DEF decreased from 260 to 163 Level 13: Gear Power Level decreased from 5,200 to 3,250 Ravana Guardian Level 1: DEF decreased from 372 to 280 Level 1: Gear Power Level decreased from 3,718 to 2,796 Level 2: Gear Power Level decreased from 3,718 to 2,796 Level 3: Gear Power Level decreased from 3,800 to 2,860 Level 4: Gear Power Level decreased from 3,800 to 2,860 Level 5: Gear Power Level decreased from 4,150 to 3,124 Level 6: Gear Power Level decreased from 4,150 to 3,124 Level 7: Gear Power Level decreased from 4,341 to 3,271 Level 8: Gear Power Level decreased from 4,457 to 3,358 Level 9: Gear Power Level decreased from 4,708 to 3,548 Level 10: Gear Power Level decreased from 4,708 to 3,548 Level 11: Gear Power Level decreased from 4,849 to 3,653 Level 12: Gear Power Level decreased from 4,975 to 3,750 Level 13: Gear Power Level decreased from 5,174 to 3,900 Siren Torso Level 1: Gear Power Level decreased from 2,255 to 2,192 Level 1: Duration decreased from 6,500s to 5,075s Level 1: Freeze Duration increased from 4s to 4s Level 2: Duration increased from 10s to 5,075s Level 2: Freeze Duration increased from 4s to 4s Level 3: Duration increased from 10s to 6,078s Level 3: Freeze Duration decreased from 5s to 4s Level 4: Duration increased from 10s to 6,078s Level 4: Freeze Duration decreased from 5s to 4s Level 5: Duration increased from 10s to 6,078s Level 5: Freeze Duration decreased from 5s to 4s Level 6: Duration increased from 10s to 6,078s Level 6: Freeze Duration decreased from 5s to 4s Level 7: Duration increased from 10s to 6,078s Level 7: Freeze Duration increased from 6s to 6s Level 8: Freeze Duration increased from 6s to 6s Level 9: Freeze Duration increased from 6s to 6s Level 10: Freeze Duration increased from 6s to 6s Tyr Chassis Level 1: SPD increased from 553 to 587 Level 1: Max Speed increased from 80km/h to 86km/h Level 1: Leg Armor increased from 47,234 to 50,540 Level 2: Max Speed increased from 80km/h to 86km/h Level 2: Leg Armor increased from 49,100 to 52,537 Level 3: Max Speed increased from 80km/h to 86km/h Level 3: Leg Armor increased from 49,100 to 52,537 Level 4: Max Speed increased from 80km/h to 86km/h Level 4: Leg Armor increased from 51,040 to 54,613 Level 5: Max Speed increased from 84km/h to 90km/h Level 5: Leg Armor increased from 51,040 to 54,613 Level 6: Max Speed increased from 84km/h to 90km/h Level 6: Leg Armor increased from 52,188 to 55,841 Level 7: Max Speed increased from 84km/h to 90km/h Level 7: Leg Armor increased from 52,188 to 55,841 Level 8: Max Speed increased from 84km/h to 90km/h Level 8: Leg Armor increased from 53,362 to 57,097 Level 9: Max Speed increased from 87km/h to 94km/h Level 9: Leg Armor increased from 53,362 to 57,097 Level 10: Max Speed increased from 87km/h to 94km/h Level 10: Leg Armor increased from 54,175 to 57,967 Level 11: Max Speed increased from 87km/h to 94km/h Level 11: Leg Armor increased from 54,175 to 57,967 Level 12: Max Speed increased from 87km/h to 94km/h Level 12: Leg Armor increased from 55,000 to 58,850 Level 13: Max Speed increased from 90km/h to 97km/h Level 13: Leg Armor increased from 55,000 to 58,850