These are the patch notes for the War Robots: Frontiers build available from December 20, 2022. Update your game to the latest version and start playing today in Early Access!
NEW ITEMS
- Added new sets of Robot parts for Typhon and Griffin:
- Typhon’s signature ability targets up to three enemy robots with homing missiles, jamming their weapon systems on hit. Jammed weapons begin reloading instantly and have increased reload times as long as the effect lasts.
- Griffin is capable of covering itself and its allies in proximity with static noise, making locking on targets impossible for the enemy. This will throw off incoming missiles. Additionally, Griffin distributes all incoming damage evenly between all of its armor segments as long as the ability is active.
- Added new weapons, including Halo, Pulsar, and Gozer:
- All three are light weapons with moderate energy consumption. Halo is ideal for close range, Pulsar is a solid all-rounder, and Gozers work best in a combination of four, serving as a good sniper setup.
- Added new abilities, including Blocking Field and Smoke Wall:
- Blocking Field serves as a deployable cover, creating an impassable wall on the spot of your choice. Smoke Wall allows you to cover the area with thick smoke which renders aimed fire impossible for everyone standing outside.
PLAYER PROGRESSION
- Updated contents of the Store and level rewards.
QUALITY OF LIFE IMPROVEMENTS
- Added an in-game overlay for quick access to the Inventory on the official website.
- You can now transfer items from your Pioneer Pack to your Hangar directly from the game. All future items that will appear in your Inventory on the official website will also be accessible from the Hangar. For more details, check out the dedicated article.
- Introduced multiple improvements to build management in Hangar.
- You can now save unfinished builds or assemble holographic drafts when some of the required parts are missing. However, you won’t be able to send an unfinished robot to battle.
- You can now name your robot builds and share them via a web link. You can copy the builds of other players using their links.
- Added Japanese and Chinese in-game localization.
- Updated localizations for all supported in-game languages.
IMPROVEMENTS TO AI BOTS
- Added matchmaking categories for AI bots.
- Players under Lvl.5 will only encounter AI opponents with drop teams of three robots. Experienced players above Lvl.5 will fight against AI opponents with five robots and an Alpha. Additionally, AI hangars will now feature new builds.
- AI bots can now deploy on captured beacons.
BALANCE CHANGES
- Callisto (Alpha): Magazine size reduced to 45 rounds.
- Zeus: Damage per shot increased from 10,000 to 13,500.
- Orkan: Splash damage radius reduced by 33%.
- Homing Missile (Module): Splash damage reduced by 35%.
- Teleport (Phantom): The return beacon now expires after 20 seconds. The teleport now activates with a 0.5-second delay.
BATTLE HUD IMPROVEMENTS
- Swapped armor indication for the left and the right shoulder on the tooltip above the target.
- Previously, the tooltip represented armor from the target’s point of view. The bar on the left indicated the status of the right shoulder, and the bar on the right the left. The indication has been swapped to the player’s point of view.
- Added indication of camera direction on mini-map.
- Added different colors for the Round Table ability (Lancelot) to differentiate between the friendly and the enemy robot.
GRAPHICAL IMPROVEMENTS
- Updated the model and the animations of the Alpha. (This is not the final version of the Alpha.)
MAP IMPROVEMENTS
- Updated the Tutorial map. (This is not the final version of the map.)
- Made the cliffs of the waterfall mountain on Crash Site impassable to prevent escaping out of range of most guns.
- Introduced multiple optimization improvements to Crash Site.
BUGS FIXED
- Fixed incorrect damage numbers appearing in weapon descriptions.
- Fixed the issue that prevented the LOCKED-ON heads-up from disappearing when being targeted by Homing Pack (Alpha).
- Fixed the issue that increased shot intervals on Thunder when low on ammo.
- Fixed the issue that prevented the Repair Drone (Tyr) from being deployed on an inclined or uneven terrain.
- Fixed the issue that caused the reload indication to start at 20% when the Infiltrator skill is active.
- Fixed multiple minor interface bugs.