Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on July 1, 2025. New Content New Event Map Event Duration: July 1 - July 8 Added the limited-time event map to the map pool: Solidus Node: Depot This map supports all gameplay modes (Spearhead, Team Deathmatch, Last Robot Standing, Warp Rush). This map has the same rate of appearing as other maps. New Titan Weapon (Jigsaw) Event Duration: July 1 - July 8 Grim now supports a second weapon: Jigsaw Jigsaw is now available in Slot 5 and 6 of Daily Deals with a higher drop change during the event. Gameplay Adjustments Account Progress Interface: Two new buttons added to Titan rewards showing the Titan’s Modules and Stats. Crew Matchmaking: When in a two-player Crew, pressing Ready no longer initiates matchmaking if the other player leaves. Workshop: Existing War Robot Modules now display before blueprint items in the Module list. Balancing Adjustments Typhon (Blackout) Projectile trajectory reworked, now significantly faster for better long-range targeting. Cast time reduced from 0.7s → 0.3s. Volta (Cascade): Level 2 → 3: Rate of Fire +9 Level 6 → 7: Shield Damage +109 Level 10 → 11: Rate of Fire +10 Bot Variety: Bots now use a wider variety of Builds. Bug Fixes General Fuel Regeneration: Fixed a bug where fuel would stop regenerating. In-Match Display: Fixed a bug where “Longest player name possible” would appear when a player leaves the match. Job Title: “The Phenomenon" Job for FortEvo now displays the Job name correctly League Rewards: Fixed a bug where Diamond and Emerald League Rewards (Milestone 1 Sticker and Milestone 2 Decal) were displayed in the incorrect order. Weekly Jobs: Spearhead mode Job goals reduced from 2000s → 500s. UI Fix: Players who leave a match are no longer displayed as active squad members. Maps & Modes Last Robot Standing: Player indicators no longer disappear after respawning. The user interface now correctly displays the actual player count in battle War Robots Cyclops (Death Ray): Beam no longer remains on the field after the Cyclops is destroyed. Loki (Holographic Decoy): The decoy no longer awards kills to the enemy team when destroyed. Loki (Holographic Decoy): The description now specifies that all active effects, including those from gear modules, are transferred to the Decoy. Loki (Holographic Decoy): Fixed a bug where the game could crash in certain situations. Pursuer (Optical Camo): Fixed a bug where Pursuer would remain visible on the minimap when invisible. Tyr (Repair Drone): Fixed a bug that could prevent healing from being applied. Weapons Gemini: Improved trajectory prediction when using aim assist. Don’t forget to check out the latest episode of our Dev Shorts series where we talk Season 2, player feedback, development cycles, exciting upcoming events, and feast your eyes on the new roadmap covering the next few months of War Robots: Frontiers. Follow War Robots: Frontiers on X and Facebook, and join the official Discord server to get all the latest updates and intel from the Wild Ten. Need help? Contact our Support team, and we’ll get your battles back on the right track.