Attention, Pilots! The following patch will be deployed for War Robots: Frontiers following a short period of maintenance on September 9, 2025. New Content Added a new Game Mode: Team Deathmatch + Team Deathmatch + is available alongside the regular Team Deathmatch Mode. Score points by destroying enemy War Robots or by collecting Datacubes. The first team to reach the point limit wins. Added a new Map: Horizon One This patch introduces the new Dei Ex Machina Event Pass. The Event Pass features many rewards including the weapons ‘MLx2’ & ‘Bisector’, and the War Robots ‘Ceres’ & ‘Anansi’. Added a new Animated Wrap: Drakeplate Added a new Cycle Gear: Iron Veil Reduces all incoming damage by 90% for 3.5s. Added a new Weapon: Apollo (Light, Electromagnetic, Sniper) Events Intel Upgrade Discount Event Discounted Upgrades War Robots Bulwark Ceres Harpy Matriarch Weapons Bisector Hive (Matriarch) Scrubber (Matriarch) Railgun Thunder Trebuchet Gear Blink Flashbang Fuel Reserve Ghost Turret Holofield Homing Missile Nanite Repair Reflector Gameplay Adjustments Balance Changes Alpha Reduced the radius for ‘Firestorm’ at max. Level from 97.5m to 85m. Reduced the radius for ‘Firestorm’ at min. Level from 75m to 71m. Matriarch Increased the active duration of ‘Nanite Field’ from 12s to 15s. Decreased the Armor Regeneration value of ‘Nanite Field’ from 4.7% to 3.3%. Volta Increased the max. range of ‘Tesla Coil’ from 150m to 250m. Increased the max. range of ‘Short Circuit’ from 175m to 250m. Increased the projectile speed of ‘Cascade’ from 52,000 to 90,000. Increased the Armor Damage of ‘Cascade’ from 4,700 to 5,200. Anansi Increased the radius for ‘Camouflage Web’ from 45m to 55m. Increased the active duration for ‘Camouflage Web’ from 18s to 25s. Decreased the cooldown of ‘Camouflage Web’ from 35s to 30s. Ares Reduced the Shield Regeneration of Ares’ shoulders from 5,940 to 3,200. Reduced the Shield cooldown of Ares’ shoulders from 7.7% to 5%. Increased the Armor value of Ares’ shoulders from 51,800 to 56,600. Ceres Increased the active duration of ‘Rejuvenator’ from 8s to 10s. Decreased the Armor Regeneration value of ‘‘Rejuvenator’ ’ from 2.2% to 1.5%. Fenrir Reduced the bonus damage value of ‘Unchained’ from 50% to 25%. Increased the health regeneration rate provided by ‘Vampirism’ from 45% to 55%. Fury Increased the ammo refill rate of ‘Instant Reload’ from 70% to 100%. Reduced the cooldown of ‘Instant Reload’ from 25s to 22s. Dragoon Increased the magazine size from 3 to 4. Scatter Increased the Armor Damage from 6,630 to 7,800. Shocktrain Increased magazine size from 3 to 4. Decreased the effective range from 450m to 410m. Ghost Turret Decreased the damage from 1,100 to 850. Increased the active duration from 13s to 15s. Progression The early progression of the game has been updated: The visuals and mechanics of the Tutorials have been updated. Tutorial steps have been adjusted. New progression rewards have been added after battles. Added 15 new Levels to Account Level Progression. Added blueprints for the War Robot ‘Loki’ as rewards. Added the blueprint for the weapon ‘Halo’ as reward. General Added conditional colors for Gears to differentiate between allied and enemy Gears. Umbrella (Cycle Gear): Enemy VFX have been recolored to red. Blast Wave (Supply Gear): Allied VFX have been recolored to blue. Echo Barrage (Orochi): Enemy VFX have been recolored to red. Energy Dome (Varangian): Enemy VFX have been recolored to red. Battle Order (Lancelot): Enemy VFX have been recolored to grey. Short Circuit (Volta): Enemy VFX have been recolored to red. Ripper (Grim): Enemy VFX have been recolored to red, allied VFX have been recolored to yellow. Firestorm (Alpha): Enemy VFX have been recolored to red, allied VFX have been recolored to blue. Added SFX to level 5 Pilot Talents of common pilots. Added a new icon for Animated Wraps. Workshop The Workshop has been reworked: A new system for Custom and Factory Robots has been added. Players can now edit all builds in the Workshop. Available Robot Presets are now shown in a separate window. Technical Adjustments Improved game stability. Bug Fixes Fixed a bug where the Pilot Talent ‘Ricochet’ would specifically mention the Pilot ‘Sora Sing’. Fixed a bug where the Cycle Gear ‘Minefield’ would not function properly on the Firing Range. Fixed a bug where some weapons’ projectiles would spawn above or below the Robot. Fixed a bug where Matriarch’s ‘Defense Fleet’ would not work against the weapon ‘Quantum’. Fixed a bug where Bulwark’s Chassis module would have the maximum armor value across all levels. Fixed a bug where players would be returned to the Workshop after closing a customization screen. Fixed a bug where no ‘Add to Hangar’ button would be available in the Rewards screen after unlocking a Titan after a match. Fixed a bug where players could reach unintended locations on the map ‘Fissure’. Fixed a bug where ‘Blink’ would not work as intended if objects were in the path. Fixed a bug where Power Ups would spawn below the ground in the TDM game mode. Fixed a bug where the VFX of Cyclops’ ‘Death Ray’ would point in the wrong direction. Fixed a bug where Armor Repair provided by a player repairing themselves would be counted towards the ‘Healing’ category in the post game statistics. Fixed a bug where the VFX of Bulwark’s ‘Absorber Sphere’ would linger after the Robot was destroyed. Fixed a bug where players could repeatedly dash with Anansi’s Chassis to maintain high speeds at low fuel consumption. Fixed a bug where AI Bots would get stuck on the map ‘Catalyst’. Fixed a bug where friends on the friend list would appear offline after they log into the game. Fixed a bug where the game would automatically assign the EU region for some players. Follow the game on X and Facebook and join the official Discord server to get all the latest hotfix info. Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.