These are the patch notes for the version 0.10.2 build available on January 31. Update your game to the latest version and start playing today in Early Access!
NEW CONTENT
- Added two new Robots:
- Raven: Soar and attack with a signature ability that adds extra firepower to your build. Upon activation, it fires a volley of sticky projectiles that glue onto targets and explode after a short while, dealing limited area damage.
- Loki: Deploy decoy holograms while also entering Stealth. Builds making use of this Robot’s ability often rely on tricking the opponents rather than overcoming them with raw firepower.
- Added three new weapons:
- Scatter: Light slot sonic shotguns that can deal damage through solid objects at a certain distance.
- Shocktrain: Light slot precision weapons that deal damage to one more target nearby after hitting the initial one.
- Dragoon: An energy-efficient sniper option for the heavy slot.
- Added new abilities:
- Blink: Instantly transfers your Robot forward a short distance, which can become your prime tactic for escaping enemy fire.
- Passive Shield: Doesn’t require activation. It absorbs a portion of all incoming damage at the cost of its charge and starts replenishing when your Robot doesn’t take damage for a while.
- Added a new map: Mont.
PLAYER PROGRESSION
- Updated contents of the Store and level rewards.
- Added account levels up to Level 40. Level rewards above Level 40 contain item Blueprints from this update.
QUALITY OF LIFE IMPROVEMENTS
- Updated translations in all available languages.
- The first three matches for newer players will now start instantly upon clicking TO BATTLE. Note that the early matches are played exclusively against AI bots.
- Frame Rate Limit is now set to 60 FPS by default. This will help avoid overheating on certain GPUs. You can adjust Frame Rate Limit in the game Settings.
- Reduced performance toll of Instant Reload and Infinite Ammo abilities and their visual effects.
MAP IMPROVEMENTS
- Added the new Mont map to the Beacon Rush game mode. The general matchmaking queue now features two maps: Crash Site and Mont.
- Updated the Tutorial map.
- Added a number of visual improvements to the Crash Site map.
- It is no longer possible to deploy Robots on an ally-controlled beacon if there is at least one enemy Robot contesting the beacon.
BALANCE CHANGES
- Shredder: Damage per shot reduced from 400 to 370.
- Scourge: Damage per charge increased from 720 to 900 (holds up to 100 charges in total).
- Trebuchet: Damage per shot reduced from 11,500 to 10,400; Titan and Ultimate Ability charge rate reduced by 15%.
- Gozer: Damage per charge increased from 100 to 125 (holds up to 50 charges in total); effective range reduced from 500 to 420.
- Pulsar: Can no longer reload while still firing a burst.
- Deploy Shield: Dome diameter reduced by 33%. It now becomes more difficult to get under the opponent’s shield, but at the same time, the shield now covers less space.
- Transfusion (Bulwark): Will now ignore Halo projectiles, so as to focus on projectiles with higher damage per particle.
GRAPHICAL IMPROVEMENTS
- Added reload animation to Trebuchet.
- The visual effects of Energy Shield and Infinite Armor Shield are now more transparent.
BATTLE HUD IMPROVEMENTS
- Updated the visuals for incoming damage direction indication. Additionally, hits on your shields will now display in blue.
- Projectiles that deal no damage (e.g. Typhon’s missiles) will no longer evoke damage reports on target. Prior to this change, their hits would report as “0”.
BUGS FIXED
- Fixed Halo description displaying incorrect damage and effective range in Hangar.
- Fixed Electronic Warfare (Griffin) being visible through walls and displaying incorrect friend-or-foe colors.
- Fixed Shield Dome (Varangian) letting through enemy projectiles fired from inside.
- Fixed Gunsmith skill (Kang Strong) not giving a bonus to kinetic weapons. The skill now correctly affects Tusks, Railguns, Trebuchets, Thunders, Punishers, and Shredders.
- Fixed progression requirements of Level 40.
- Fixed replacement Robots deploying at the level entrance in the Tutorial instead of following the checkpoints.
- Fixed incorrect visual effects displaying for certain Pilot skills.