Ready to put the battlefield to the test, Pilot? Play our Balancing Playtest from April 17–18 and help shape the future of War Robots: Frontiers. This Playtest will introduce new balancing changes for Pilot Talents, Weapons and adjustments to the Respawn Buff. We look forward to hearing your feedback about these features! This Playtest is only available on PC (Steam and MY.GAMES Launcher). This allows us to test the stability of new builds with a clean slate before deploying to all platforms. Balancing Playtest Dates & Times April 17: 18:00 UTC - 21:00 UTC April 18: 18:00 UTC - 21:00 UTC Balancing Adjustments During the Playtest you will be provided with ready-made War Robots equipped in your Hangar for playtesting. Individual War Robots and levelled-up Pilots will also be available to quickly assemble builds you are familiar with. We are interested in feedback from players who play as or against these War Robot playstyles, so please let us know your thoughts on Discord! These changes are in testing and may not be implemented in the live game. Weapons Incinerator We received feedback from players that Incinerator felt overly powerful in battle. After reviewing the data, we agree with these concerns. Previously, the damage-over-time effect would not stack, so regardless of the number of weapons applied to the War Robot, the damage did not scale. Our goal is to make this weapon feel more strategic and balanced when incorporated within builds. To achieve this, we are making adjustments to how the stacking mechanic functions for this weapon: Updated Mechanic: Damage-over-time now scales based on the number of Incinerators equipped. The effect from a single flamethrower will be lower than before. When multiple flamethrowers fire simultaneously, the damage-over-time effect remains high. Damage Adjustments: Reduced damage to Armor per second from 18,000 (overall) to 7,000 (per weapon at max level). Reduced damage to Shields from 3,000 to 1,000. Lighter Based on data, we felt that the spread of the area-of-effect was too large, requiring less focus to target specific Armor zones. We would like players to focus more on hitting their target directly rather than relying on splash damage, therefore we will be making the following adjustments: Redistributed damage output by reducing area-of-effect damage and increasing direct hit damage for both Armor and Shields. Reduced the area-of-effect radius by 28.6%. Vortex We received varying feedback that it could be difficult to hit fast-moving targets but also could be difficult for fast-moving targets to quickly evade in certain circumstances. Due to this, we will be making the following adjustments: Projectiles no longer predict the future position of the enemy, instead, giving the target a chance to dodge. Projectiles will now travel directly to the enemy targeted (not a specific location). Noricum We are making the following adjustment to Noricum: Increased time between shots from 0.2 to 0.25 seconds. While increasing the time between shots is a step towards addressing excessive spam in lower matches, we understand that this adjustment alone is not sufficient. We are actively working on more substantial changes to balance this weapon, but these adjustments are still under development and require further testing internally. As such, they could not be included in this current playtest. We remain committed to refining Noricum to make it inline with players expectations and we will be sharing updates on these changes in the coming weeks. Gear Core Gear: Cold Snap (Siren) Players have expressed that countering Cold Snap during combat can be particularly challenging. To address this, we aim to refine its functionality by allowing its use in combination with other gear, while increasing the precision required for effective aiming. In light of this feedback, we are introducing the following adjustments: Removed the area-of-effect, making it no longer possible to hit multiple targets. Increased the cooldown from 25 to 45 seconds. Reduced the Freezing time from 6 to 5 seconds. Pilot Talents We have been closely monitoring feedback regarding certain Pilot Talents and analyzing their usage across the board. Some Talents have sparked more discussion than others, leading to interesting insights from players regarding how pilots are utilized in battle. Based on our findings, we are going to make the following adjustments to associated Pilots: Gear Resonator Using any Gear reduces incoming damage by 7% (previously 4%). Available via the following Pilots: Alex Cage, Max Monroe, Continuum, Scarlett Rose. Scavenger Destroying an enemy refills up to 30% (previously 20%) of your ammunition. Available via the following Pilots: Marcus Shedd (Hero Pilot), Butch Savage, Salvo Sadie, “Lion” Wu. Bio Repair Whenever you lose shields, a random Module regenerates 4,000 (previously 2,000) armor per second for 2 seconds. Available via the following Pilots: Ever (Hero Pilot), Evolve, Odyssey, Continuum, Ruin, Monarch, “Ratchet” Thompson. Quick Reflexes Activating any defensive Gear reduces shield cooldown by 25% for 15 seconds (previously 5). Available via the following Pilots: Marcus Shedd (Hero Pilot), Kate Sinclair (Hero Pilot), Scarlett O’Connor, Sarah Ali, Marcus, Davis, Leonardo Ricci, David Rodriguez. Trigger-Happy Boosts rate of fire by 4% (previously 6%). Available via the following Pilots: Idy Demorest (Hero Pilot), “Veil” Silva, “Reaper” Williams, “Bullwork” Liu, “Watcher” Diop, “Lion” Wu, “Sloack” Wong, “Sentry” Cabrera. Shield Preheater Restores 800 more shield (previously 500) per second. Available via the following Pilots: "Hammer" Petrova, "Fury" Vega, "Warden" Wu, "Pyro" Braun, "Chevalier" Dubois, "Mirage" Scott, "Drillbit" Ortiz. Maximizer For every 100,000 total damage (previously 200,000) you deal, instantly regenerates 20% of shield. Available via the following Pilots: Idy Demorest (Hero Pilot), Kate Sinclair (Hero Pilot), Scarlett O’Connor, “Fury” Vega, James Garcia, “Wild” Wilson, “Sentry” Cabrera. Deflector Gizmo After losing shields, reflect 20% of damage (previously 30%) back at the enemy for 5 seconds. Available via the following Pilots: Kate Sinclair (Hero Pilot), Oracle. Prizefighter Destroying an enemy within 200m restores 7,500 armor (previously 10,000) to all modules. Available via the following Pilots: Marcus Shedd (Hero Pilot), Sarah Nguyen. Press The Attack Damaging an enemy with your Gear boosts rate of fire by 15% (previously 30%) for 7 seconds. Available via the following Pilots: "Drillbit" Ortiz Field Repairs Using Support Gear restores 4,000 armor (previously 2,000) to all damaged modules. Available via the following Pilots: "Hammer" Petrova, Prodigy, Madam Jade, Continuum, James Garcia, Dusty Riley, Evolve, Scarlett Rose, Cyclone Joan, Brilliance, Ascendancy, Willow Flynn. Bullet-Catcher If any enemy is within 100m, you take 8% less damage (previously 6%). Available via the following Pilots: "Valkyrie" Vaughn, "Wraith" Parker, "Veil" Silva, Sneaky Sam, "Sentry" Cabrera, "Wild" Wilson, Allison Clay, Will Washington, "Chevalier" Dubois, Alex Cage, Judge Lancer, Monarch. Siege Tower Staying still for 3 seconds (previously 5 seconds) adds 40,000 to your shields. Cancels on movement. Available via the following Pilots: Eva Lambert, Odyssey, Leonardo Ricci, "Tempest" Gupta, "Reaper" Williams, Sadie Harrison, "Fury" Vega, "Watcher" Diop, "Rampart" Greco, "Stalker" Brown, Max Monroe, Aurora Singh. Well-Timed Staying still for 3 seconds (previously 5 seconds) boosts your weapon damage by 7%. Cancels on movement. Available via the following Pilots: Echo, Marcus Davis, Salvo Sadie, "Lion" Wu, Prime, Ruin, "Warden" Wu, Dawn, Eloise Donovan, Scarlett O'Connor, Cascade, Jamal Jackson. Gameplay Respawn Buff Players have highlighted that the Respawn buff currently grants an excessive advantage to highly skilled players, rendering them nearly invincible during its usage. While its intended purpose was to address spawn camping, we recognize that its offensive power when utilising long-range weaponry requires a relook. Responding to this feedback, we are making the following adjustments: Removed the +50% damage buff after spawn on initial spawn points. Spawn points in Last Robot Standing have been moved further away from the map center. Removed the timer cooldown on additional spawn points in Last Robot Standing, making the spawn points available from the beginning. Balancing Playtest Rewards Participants will receive a “Playtest Crew” Sticker, 4,000 Credits, and 40,000 Salvage for completing the in-game survey. Make sure you use the correct username and platform when completing the survey, as your rewards will be sent to that account. Your rewards will appear in the participating account by April 25. How To Download The Balancing Playtest Steam To get access to the War Robots: Frontiers Balancing Playtest on Steam, follow the instructions below: If you have War Robots: Frontiers in your Steam Library, you will also own the licence for War Robots: Frontiers | Playtest. If you do not have War Robots: Frontiers in your Steam Library, head on over to the Store Page and click the “Play Game” button found on the Store Page. Navigate to War Robots: Frontiers | Playtest by searching for “War Robots: Frontiers” in your Library. Click "Install". After installation, you can press "Play" to participate in this Playtest. MY.GAMES Launcher Click War Robots: Frontiers Public Test Serverto install the MY.GAMES Launcher and the appropriate playtest version. After installation is complete, check your library in MY.GAMES Launcher, and locate the "War Robots: Frontiers Public Test Server" project. Press "Play" to participate in the playtest. Feedback & Support Join the official Discord server to make your voice heard about the Playtest. You can reach out to our Support team to report any issues you’re facing on the Wild Ten. Download War Robots: Frontiers for free today: PlayStation®5│PlayStation®4│ Xbox Series X|S™ │Xbox One™ Steam │ MY.GAMES Launcher Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.